AH LCG: Campaign 06-7 | Into the Maelstrom

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Star Wars: Legion - Rebel Alliance - 1.4 FD Laser Cannon Team
Star Wars: Legion - Rebel Alliance - 1.4 FD Laser Cannon Team
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AH LCG: Campaign 06-7 | Into the Maelstrom


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1 - 2
Play Time
60 - 120 Min
14+ Year
3.00 / 5
MJ Newman, Jeremy Zwirn
Hand Management , Cooperative Game , Role Playing , Variable Player Powers , Action Points , Solo / Solitaire Game , Deck Construction
Card Game , Adventure , Fantasy , Expansion for Base-game , Novel-based , Horror , Collectible Components

Into the Maelstrom is the sixth Mythos Pack in The Innsmouth Conspiracy cycle. Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels - but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm. Within this Mythos Pack, you'll find the final scenario of The Innsmouth Conspiracy cycle, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city - putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.