7 Wonders - Leaders (New Ed.)

GW - White Dwarf Magazine: Issue 463
GW - White Dwarf Magazine: Issue 463
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Akrotiri (Revised Ed.)
Akrotiri (Revised Ed.)
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7 Wonders - Leaders (New Ed.)


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Expansion for 7 Wonders (New Ed.)
3 - 7
Play Time
40 - 40 Min
10+ Year
2.43 / 5
Antoine Bauza
Dimitri Chappuis, Miguel Coimbra, Etienne Hebinger
Hand Management , Open Drafting , Set Collection , Simultaneous Action Selection , Variable Player Powers
Card Game , Ancient , Expansion for Base-game , Civilization , City Building

7 Wonders – Leaders Play with the personalities of Antiquity At the heart of your city, exceptional men and women inspire your people and lead your civilization to its apogee. Choose them with care and they will contribute to your greatness. Neglect them and they will end up at the head of rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will all bring extra strategic dimensions to your games. This 7 Wonders expansion offers you the ability to place renowned personalities at the head of your civilization: Leaders. Represented by 55 new cards, they will influence, each in their own way, the development of your City. The Leaders expansion adds new rules to those of the 7 Wonders base game, but the victory conditions remain the same. You’ll start your games with a choice of Leaders who, each in their own way, will influence your city for the rest of the game. 7 Wonders Leaders is an independent expansion but which is compatible with the other expansions for 7 Wonders. Content: 2 Wonder boards 49 Leader cards divided into 2 decks (Standard and Expert) 6 bonus cards for the Cities expansion 18 coins 1 pad of score sheets 3 quick reference sheets describing the new effects 1 rulebook