Cash 'n Guns (English)

Playing Cards: Bicycle - Standard Index Red/Blue/Black Mix
Playing Cards: Bicycle - Standard Index Red/Blue/Black Mix
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AH LCG: Campaign 05-3 | A Thousand Shapes of Horror
AH LCG: Campaign 05-3 | A Thousand Shapes of Horror
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Cash 'n Guns (English)

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SKU :
CG02
Barcode :
5425016922736
Category :
Party Games
Info :
BGG Link
Case Quantity :
6
Country of Origin :
China
Type :
Base Game
Players
4 - 8
Play Time
30 - 30 Min
Age
10+ Year
Complexity
1.25 / 5
Designer(s)
Ludovic Maublanc
Artist(s)
John Kovalic
Mechanic(s)
Open Drafting , Take That , Player Elimination , Simultaneous Action Selection , Variable Player Powers
Theme(s)
Party Game , Bluffing , Humor , Fighting , Mafia , Negotiation
Description

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!