FUSE

Star Wars: X-Wing (2nd Ed.) - Galactic Republic - ARC-170 Starfighter
Star Wars: X-Wing (2nd Ed.) - Galactic Republic - ARC-170 Starfighter
Login to see price
Star Wars: X-Wing (2nd Ed.) - Galactic Republic - Delta-7 Aethersprite
Star Wars: X-Wing (2nd Ed.) - Galactic Republic - Delta-7 Aethersprite
Login to see price

FUSE

https://www.boardgame.space/web/image/product.template/11603/image_1920?unique=9bc048d

Login to see price

Not Available For Sale


  • Brand

This combination does not exist.


SKU :
RGS00504
Barcode :
859930005049
Category :
Cooperative Games
Info :
BGG Link
Case Quantity :
12
Country of Origin :
China
Type :
Base Game
Players
1 - 5
Play Time
10 - 10 Min
Age
10+ Year
Complexity
1.66 / 5
Designer(s)
Kane Klenko
Artist(s)
Hokunin, Chris Ostrowski, Sean Thurlow
Mechanic(s)
Open Drafting , Dice Rolling , Cooperative Game , Real-Time , Solo / Solitaire Game , Pattern Building , Elapsed Real Time Ending
Theme(s)
Dice , Real-time , Action / Dexterity , Science Fiction
Description

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one. It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...