Diplomacy

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Diplomacy

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SKU :
RGS02574
Barcode :
810011725744
Info :
BGG Link
Country of Origin :
China
Type :
Base Game
Players
2 - 7
Play Time
360 - 360 Min
Age
12+ Year
Complexity
3.34 / 5
Designer(s)
Allan B. Calhamer
Artist(s)
Blake Beasley, Hugh Bredin, Vincent Dutrait, Gilles Lautussier, Janos Orban, Guillaume Rohmer, Allison Shinkle
Mechanic(s)
Area Majority / Influence , Area Movement , Player Elimination , Simultaneous Action Selection , Prisoner's Dilemma , Negotiation
Theme(s)
Bluffing , Negotiation , Political , Wargame , Post-Napoleonic
Description

This classic game of pure negotiation has taken many forms over the years. The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers. Avalon Hill Complexity rating - 3 Re-implemented by: Colonial Diplomacy Diplomacy: Classical Variant Diplomacy: Hundred Variant